Up-air: Candyman does a scissor kick above him. This move will also have a sour spot that sends more upwards.īair: Candyman will swing his cane upwards sending the opponent upwards. This move will spike and also have a sour spot that send more outwards.ĭair: Candyman will swing his cane under him, spiking the opponent. This means he will swing his cane in front of him from his head to below him. This is a multihitting move that can combo into his other aerials.įair: Candyman will perform a spike. Nair: Candyman spins his cane in a circle. This will be his slowest smash attack but also his strongest. Up-Smash: Candyman will put his hands over his mouth and blow very hard, causing his head to rapidly inflate. This move will be very quick like his f-smash but wont have very strong knockback. This move will be a strong anti air and will be a kill option.ĭown-Smash: Candyman will do a split. His leg will be invincible durring the move. Up-tilt: Candyman will kick his leg straight up. The launch angle will allow for the beginning of strings.ĭown-tilt: Candyman will use his cane to sweep the opponents leg. This move will do good damage but wont have strong knockback. The move will still do equal damage and knockback even in the air.į-tilt: Candyman will spin his cane in front of him. During the charge-up of the move, if the button is held down, Candyman can jump and move in the air while in the charge animation. Jab: Candyman will have a single hit jab that pops opponents up for follow-ups.į-Smash: Candyman will swing his cane forward. There are 7 playable characters in Lethal League, one of them being a secret character only playable via a cheat code.Attributes: Candyman will have a very high first jump (about Falco's heigh) and a short double jump). These hits affect the ball in different ways, ranging from stalling it for some time to sending the ball in specific angles. Specials are hits that are unique to each character. If your opponent tries to hit or bunt the ball while you are parrying, they will be stunned and, if the ball is at a high speed, will likely be hit by the ball. You can perform this action by pressing bunt while in hitlag. Parrying is a technique that allows characters to counter hits. Hitlag is a term used to describe the amount of time between the ball being hit and the ball gaining its momentum. You can also bunt the ball down and even to the sides by holding their respective directions. This is useful for stopping a speeding ball. By hitting the bunt button next to the ball, the ball will glows purple and be knocked up. Special Hits can affect the ball in numerous ways, depending on the character.īunting the ball reduces its momentum to a near halt. ![]()
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