Whatever you choose depends on what you think will work and what you want. But if you do guardpoint something you have 5 options: teleport one of 3 set distances, explode, or just let it rip. If someone just keeps hitting you in guardpoint there is a good chance they will hit you outside of the guardpoint frames. 2D is highs/mids while 5D is lows/mids) and they only last for a certain part of the move. They can't block everything at once (i.e. A little weak to reversals though.Īnd Bang doesn't quite have armor or counters. With just about every mix option you can think of, even a crossup with a certain ender. Even without meter your damage ceiling here is around 30-40% from just about anything with another mix coming in fast. There your options skyrocket, along with having a bumper (cost 1 nail for 3 dash cancels) to alleviate the pushback problem somewhat. But like mentioned earlier your condition here is to push them into the corner. ![]() He's too short ranged and will be pushed out really quickly. With full resources and everything unlocked he can confirm into over 60% off of basically anything if you know how.Īs for mix, he's got ok mix midscreen but lousy pressure. And when you can't reach the corner, you just side switch. This is basically top tier for a jab starter. Hit someone standing, however, and even off a jab you can do 31% and carry them 90% of the screen for a single nail (his non renewable resource, 12 each round). If you hit someone crouching midscreen with anything other than 5C and have no meters or bumper set up you kind of just have to live with a 3/4 hit combo with not great pressure afterwards for like 10% damage. ![]() Unlike some other characters he can't randomly shit out damage. I've been playing Bang and I think he fits a lot of your conditions, but not exactly. Based on your comments, I'll try out (in no particular order): ![]() So, the following is the approach I'm gonna take to find a main: try out your recommended characters' combo trials and play 5 matches each against the CPU on the hard difficulty setting. Ease of execution is not a requirement of mine, although I avoid characters with full circle motions.ĮDIT #4: Thank you all for your comments. It's just that I like rushdown characters with big damage potential, high mobility, armored moves, and counters. I would love a BBCF character that has both too.ĮDIT #3: I'm not really looking for easy characters as such. Would he be a good fit for me?ĮDIT #2: I dig armored moves and counters. (My TFH main is Arizona by the way.) In that regard, what BBCF character(s) would you recommend picking up?ĮDIT: Bang looks cool. So far, I've only played Fantasy Strike and Them's Fightin' Herds, and I found that I like playing high-damage rushdown characters.
0 Comments
Leave a Reply. |